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This game is charming, yet has a few snags: First off, the dialog gets a bit tiring. It should be more concise. Also, many times the player is trying to drag an item, but it won't work. Ah, right, we must click on the goblin again to get him to finish talking before we can continue. Yeah, it has a bit of friction. 

(+1)

Nice idea, and well put together. A bit hard to guess the recipes though.

(-2)

What an unusual choice of programming language

(+3)

It's hard to guess things without source code and recipes.

https://github.com/Gearhartlove/bevy_jam_2/blob/master/src/mixer.rs#L15

https://github.com/Gearhartlove/bevy_jam_2/blob/master/src/slicer.rs#L9

https://github.com/Gearhartlove/bevy_jam_2/blob/master/src/furnace.rs#L12

Boss is different, you need to place components in eight slots:

https://github.com/Gearhartlove/bevy_jam_2/blob/master/src/boss_fight.rs#L318