This game is charming, yet has a few snags: First off, the dialog gets a bit tiring. It should be more concise. Also, many times the player is trying to drag an item, but it won't work. Ah, right, we must click on the goblin again to get him to finish talking before we can continue. Yeah, it has a bit of friction.
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This game is charming, yet has a few snags: First off, the dialog gets a bit tiring. It should be more concise. Also, many times the player is trying to drag an item, but it won't work. Ah, right, we must click on the goblin again to get him to finish talking before we can continue. Yeah, it has a bit of friction.
Nice idea, and well put together. A bit hard to guess the recipes though.
What an unusual choice of programming language
It's hard to guess things without source code and recipes.
https://github.com/Gearhartlove/bevy_jam_2/blob/master/src/mixer.rs#L15
https://github.com/Gearhartlove/bevy_jam_2/blob/master/src/slicer.rs#L9
https://github.com/Gearhartlove/bevy_jam_2/blob/master/src/furnace.rs#L12
Boss is different, you need to place components in eight slots:
https://github.com/Gearhartlove/bevy_jam_2/blob/master/src/boss_fight.rs#L318